The UX is in the behavior.
Ship systems. Not screens.
The growth in AI, or AI adjacent, systems means that UI is no longer the primary way of framing possibility. Teams need to reframe the perspective from traditional task-based interaction to cognitive, behavior-based, interaction.
What users saw, was the primary way to define interaction, now design has to define how systems behave and respond to input.
The strategy, interactions, constraints, scaleability, and value of any given system are defined in the structure of its information, and how a system acts and responds to interactions effects how the experience is perceived.